Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning
Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual real...
| Κύριοι συγγραφείς: | , , |
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| Άλλοι συγγραφείς: | |
| Γλώσσα: | English |
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IEEE
2021
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| Θέματα: | |
| Διαθέσιμο Online: | http://hdl.handle.net/10889/15371 |