Περίληψη: | Our research question is to understand the effects of video games including life simulation on the conceptions of living by the child and his distinction between living and inert. We aim to identify the conceptual differences between the populations of players and non-players. Thus, some games could create barriers to learning or facilitate it. We present the first stage of our study which consisted of an exploratory survey identifying the most used video games among children. Then, we’ll do a precise analysis of these games’ contents in terms of epistemological analysis about the living concept. This analysis allows us to make first assumptions about the games’ influences on children conceptions of life.
|