Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...

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Bibliographic Details
Main Author: Vince, John (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: London : Springer London : Imprint: Springer, 2013.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Preface
  • Introduction
  • Functions
  • Limits and Derivatives
  • Derivatives and Antiderivatives
  • Higher Derivatives
  • Partial Derivatives
  • Integral Calculus
  • Area Under a Graph
  • Arc Length
  • Surface Area
  • Volume
  • Vector-Valued Functions
  • Conclusion
  • Appendices
  • Index.